Funny though that the thing which initially kept me away from this blog--acads--is bringing me back. Plurk has kept me away, too, but that's also my acads' fault: if you've been writing a lot of pretty long stuff (fine, not that long, but at least more than 140 characters) on demand because of school, you'd appreciate the short form of Plurk. But that's not to say Plurk is lesser; it's just the practice of brevity, something that's pretty much treasured in my course and I generally feel comfortable with now (see: mother's sabaw moments).
I did miss the longer form of the blog post, during times when lengthy arguments were necessary, when there are (quite deviant) points to be made. Plurk's easy reply system cuts lengthy arguments in odd places, with too many other people replying at the same time to said plurk.
That said, I'm returning for my thesis. Muse on a Moodswing will work in a way similar to a devblog for the game that I'm currently working on. The game, tentatively titled Project 1, is based on a writing exercise from my CW141 (Creative Nonfiction 2) class. Platform, of course, will be the PC; ever the scriptkiddy, I'll be using RPG Maker XP to build the game. Blog will be updated at least once a week.
For now, a screenshot from Project1:
1 comment:
*applause*
:)
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