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3.6.08

that bouncy hair: a rohan review

I hate to say that for this game, it's too good to play with my PC.

Yes, ROHAN Online's graphics is too good for this old PC of mine. Yet even if the game is barely playable with the graphics lag, still some shining points of this game's graphics show. For starters, with every step of your character, your character's hair (and, much to a friend's delight, the breasts of the female avatar) bounces. That at even the lowest settings. Then with stunning moves for the characters--from Elven nuke spells to Dekan techniques featuring somersaults--this game is truly a feast for the eyes and another reason for me to get a better vidcard.
Too bad that despite all the eye candy ingame, customization is still not too detailed. Players can just choose from several hairdos and faces; and hair choices can sometimes be confusing--some types of hairstyle have a different color, albeit the order of colors and hairstyles is pretty confusing. What your character wears will also play a part in how your character looks; your equipment will show as worn except for headgears, which prolly is hidden to show that bouncy hair.

In terms of gameplay, despite a quite ordinary levelling and skill/stat allocation system, some unique features make ROHAN stand out. One of which is the multiplier system, which multiplies the exp of the nth monster killed by x. Before anyone gets a nosebleed, it goes like this: player kills 19 monsters. On the 20th nonster, the exp received is multiplied by 7. This goes on until the 100th kill, which gives a really big multiplier that at my 100th kill, my exp jumped from 20% to 92% at lv9. This surely is a good motivation for grinding--another proof of Rolf's old statement that Korean-made games are grind games.

But this doesnt mean that ROHAN doesn't have any quests. On the contrary the quests do give out rewards, but for levels way way above your own. Example is the lv10 quest in town which just requires you to talk to a couple of NPCs. The reward is a Lv20 weapon which is pretty much useless unless you get to that level.

This is where the refine system kicks in. ROHAN's refine system is the reverse of the usual upgrade system of online gaming--instead of getting additional attributes, the minimum level and status is reduced. So if you are lucky enough in refning, you could get that LV20 weapon to Lv10, and kick monster and player ass with it.

Overall ROHAN may seem as your typical Korean grinding game--but with the added features and all that graphics beauty, it's still one of the good games so far released for this year.

1 comment:

Anonymous said...

The quest rewards combined with the item refining system seem interesting. I may decide to try it out some time.